The PEW Research Center has released a report on their study of teen video game play and of teen video gaming and civic engagement. The report raises some interesting points about the social nature of gaming and what impacts that can have. Specifically, the study examines a correlation between social gaming and participation in civic and political activities. You can read the report HERE or view the key findings listed below.

Here are some additional resources on the educational relevance of video games.

James Paul Gee is a professor at the University of Madison-Wisconsin who has also focused research on the education benefits of video games. He has also written on the subject:

Marc Prensky is a writer and consultant on education and learning. He is attributed with coining the term digital native. He contributing author to Edutopia and he wrote an interesting article on new literacies for the 21st century. He has written several books on the subject of games.

Finally here are some additional media links covering the PEW report that were posted on the Spotlight blog:

“Are Video Games Actually Good For Kids?” – CBS News:
http://www.cbsnews.com/stories/2008/09/16/eveningnews/eyeontech/main4453801.shtml

“Survey: Nearly every kid a video gamer” – Associated Press:
http://news.yahoo.com/s/ap/20080916/ap_on_hi_te/tec_video_gamers

“Can games make your kid a better citizen?” – msnbc:
http://www.msnbc.msn.com/id/26726230

“Computer games drive social ties “ – BBC:
http://news.bbc.co.uk/2/hi/technology/7619372.stm

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